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Rockstar’s Dan Houser talks about new GTA

 

In an interview with Varity.com Dan Houser was asked, why they give so little information before game releases like the upcoming Grand Theft Auto V:

 

The vidgame developer tightly controls the flow of information before a title’s ship date and seldom emerges from the studio to talk about its products. The reason, says Dan Houser, the veep and co-founder of creative at Rockstar, is pretty simple: “Letting people peek behind the curtain spoils the fun.”

“It’s really important to us that the games (feel) kind of magical.” “It might annoy people that we don’t give out more information, but I think the end point is people enjoy the experience. … The less they know about how things are pieced together and how things are broken down and what our processes are, the more it will feel like this thing is alive, that you are being dragged into the experience. That’s what we want.”

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